AI Insights · Timothy · July 2025
Top 5 Educational Games Performance in Europe Q2 2025
Explore the performance trends of the top 5 educational games on a unified platform in Europe during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the performance of educational games on a unified platform in Europe showcased interesting trends. According to Sensor Tower, these top apps experienced varying levels of weekly downloads, revenue, and active users.
Minecraft Education from Mojang had weekly downloads peaking at around 98K in mid-April, with a gradual decline to about 60K by the end of June. Revenue fluctuated, with a notable spike to $69 at the end of June. Active users hovered around 290K to 330K throughout the quarter.
Buddy.ai: Kids Learning Games exhibited a stable revenue trend, maintaining around $21K to $26K weekly. Downloads varied significantly, starting at 112K and dropping to 45K, while active users decreased from 435K to approximately 327K.
Baby Games: Piano, Baby Phone reported no revenue, but downloads showed fluctuations, peaking at 71K in early June. Active users started at 344K and ended at 256K, reflecting a downward trend.
LogicLike: Kids Learning Games from Massiana experienced consistent weekly revenue, peaking at $45K, with downloads starting at 64K and dropping to 44K by the end of the quarter. Active users ranged from 97K to 79K.
Lingokids - Play and Learn by Monkimun Inc saw revenue increase, reaching approximately $107K by the end of June. Downloads decreased from 65K to 33K, while active users declined from 357K to 293K.
For more detailed insights, visit Sensor Tower's platform.